REVIEW MAY 15 , 2001
Labs Poser Pro Pack
This brings us to the second significant feature of the Pro Packthe ability to import models and give them a bone structure for posing and animation. If you build a model in, say, Electric Image's Amorphium Pro, you can export your model and bring it into Poser for building up a bone system and animating the model.
Poser accepts such a wide range of models that it would be almost impossible to work in a 3D modeler that can't output at least one of the formats supported, including LightWave, 3D Studio Max (3ds max), etc. This process is incredibly simple. You simply draw the bones and then select areas of the model that the bones will influence. You can even skip the second step by clicking on a button called "Autogroup," which automatically assigns areas to the bones.
The Pro Pack also gives you more advanced options for inverse kinematics, assigning spherical dropoff zones, etc. But even with the advanced options, the process is fairly straightforward, even for inexperienced users. If you do get tripped up, there's a help window that automatically appears any time you enter the Setup Room, which will guide you through the process step by step.
If you work in LightWave or 3ds max and don't like to export your models into foreign applications, the Pro Pack also includes plugins for these two applications that will let you work with Poser files (including animation) directly within them.
Other enhancements the ship with the Pro Pack include:
performance and output
For the most part, the speed of Poser is also pretty impressive, both in terms of the interface and output. If you import your own models with high polygons, however, you will see some serious slowdown, regardless of the type of display you're using (wireframe, cartoon, shaded, etc.). This is my only gripe about the Pro Pack because one of its big selling points is that you can bring in your own models and add bones to them; but, if you bring in detailed models, the process can become cumbersome. The program can even become bogged down in screen redraw, which can cause bones to be placed in the wrong area.
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