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REVIEW
MARCH
21 , 2001 Tools and effects In the primary modeling area, called "Tools," you get the option of several very easy to use tools for pinching, pushing, pulling and smoothing your object. (See the tool palette on the right.) You also get a separate palette offering you a variety of shapes to work with, from rounded buttons to hollow cylinders. (See the palette in the left margin.) You also have options for several styles of symmetry, tilt, pressure, radius and flux. (Flux is what determines how quickly a tool behavesbasically repetitions. You can set it low for delicate work or high for times when you want to do things quickly.) All of these tools can be used to shape mesh objects, including text, and all Tool functions can be keyframed. (See the "Animation" section below for more.) You can also take your object into the FX mode to perform a number of effects designed to save a little time for common operations. These include bending, twisting, marble painting, adding spikes and a lot of other options as well. To get an effect to work, you just select it, edit it where appropriate and click your mouse on the object's window for the effect to occur. Dragging your mouse right or left will increase or decrease the intensity of the effect.
You also get a Paint mode, which allows you to paint directly on your object with a variety of brushes. You have a masking mode for creating masks (simply by painting them on the object). You have a Material mode, which helps you texture your object. (You can see the palette in the left margin.) There's morphing, which will even let you morph objects that do not have the same number of polygons. There's a Mapper function, a Height Shopbasically way too much to talk about here. (We will be posting separate tutorials and feature tours to explain certain features in more depth later on.) Animation
Basically, you can animate anything you want. Just change something with your mouse, and make a new keyframe. Or move your timeline to an existing keyframe, and any changes you make will be added to that point in the timeline, with all inbetweening handled for you on the fly. Plus, you can do numeric transformations for more accurate rotations, moves, etc. And animation doesn't apply only to objects. You can also animate cameras and lights. And, just as in other programs, you can use the timeline as a shortcut to selecting objects, hiding them, etc. Very handy. Output and export Renders can be output to any number of file formats, from still TIFFs to uncompressed or compressed QuickTimes to SWF files. Rendering can be really zippy or pretty slow, depending on your output options. I found the slowest rendering to be with the Flash export when I cranked up the output quality. At maximum quality, it will almost seem like your computer has frozen (but it hasn't). With Flash output, there's no progress bar, so you only get a reading of the particular frame rendering at the time. A future minor release will likely take care of this. Electric Image has proved pretty reliable when it comes to releasing updates to fix whatever minor problems might exist. (Hence the program's already at 1.1 and only a month old.) The final render, however, is quite nice. In addition, the program can output to a huge number of 3D and 2D formats, from LightWave objects to PNG. Performance On occasion, particularly when working in Wax mode with a high number of divisions (say 80 x 80 x 80), you will notice a marked decrease in performance, but this can be overcome simply by switching your display mode to the most basic setting. My final comment about performance I has to do with stability. This thing doesn't crash. It just doesn't. I don't even get OpenGL errors. Nothing. I can't faze this thing. There was only one time I thought I had crashed the program, but it turned out it was just taking longer than expected to render a scene. I think this just might be the first invincible program for the Mac. (I can only assume it's equally stable under Windows.) Bravo for that! The bottom line Also be sure to stay tuned for some tutorials to help get you going in this versatile program. We'll be working with Electric Image to provide original feature tours and tutorials, and we'll be generating some on our own as well. GO TO PAGE [ 1, 2, 3, Complete, Home ] Post a message in the Creative Mac World Wide User Group. Dave Nagel is the producer of Creative Mac and Digital Media Designer; host of the Creative Mac, Adobe InDesign, Adobe LiveMotion and Synthetik Studio Artist WWUGs; and executive producer of Creative Mac, Digital Media Designer, Digital Pro Sound, Digital Webcast, Plug-in Central, Presentation Master, ProAudio.net and Video Systems sites. All are part of the Digital Media Net family of online industry hubs. |