difficult to cover all the features in Amorphium Pro. This thing
is packed. So here's a quick look at what I think are some of
the more important and unique tools available in Amorphium Pro.
Wax. This mode allows you to add geometry to an object interactively
with a mouse or pressure stylus.
FX. In this mode, you can interactively deform mesh objects just
by clicking your mouse on the object's window. Effects include
3D noise, bend, twist, taper,m bottle, etc.
Paint. The painting in Amorphium Pro is incredibly easy. It works
on any object, and all you have to do is select a color and start
drawing. You can also paint with symmetry or choose from a variety
Masking. Now this is just a fantastic feature. I can paint a mask
directly on an object and then work with just the unmasked areasfor
both painting and modeling.
Interactive decimation and quad. You can add or subtract polygons
on the fly with a click of the button. You can even add polygons
just to unmasked areas of an object, and the increase in polygons
will automatically feather out to the masked areas to keep from
creating too stark a contrast in geometry. Impressive.
FX. I love the effects built into this program. All you have to
do is click on the effect you want, edit the setting where appropriate,
and apply the effect interactively in your object's window. Dragging
the mouse left or right while doing so increases or decreases
the depth of the effect. These effects include things like spikes,
twists, bends, bulges, etc.
Animation. The timeline in Amorphium Pro is very easy to understand,
especially if you have any experience whatsoever with Adobe After
Effects. Control clicking (or right clicking) calls up the option
to add a keyframe, which will record just about any change you
can make to an object. You can even animate paint strokes over
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Electric Image Amorphium Pro 1.1
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To get a sense of what Amorphium Pro does and how it worksor,
rather, how you work with ityou need only contrast it with the
way most 3D programs work. Say you want to create a face and animate
it. How would you model it in a traditional 3D program? You might build
up polygons point by point. You might start with a cube and subdivide,
removing polygons until you achieve your desired result. There are lots
of ways to do it, none of them particularly intuitive for those who
work primarily in 2D.
2D art is an additive
process. You start with a blank canvas and add strokes. It's the same
in Amorphium Pro, only you're doing it in three dimensions. For the face
example above, you might start with a sphere, then use your mouse (or
pressure tablet) to build up the object in some areas, reduce it in others,
until you arrive at your desired shape. Your mouse or stylus becomes a
sort of sculpting device. You can go into "Wax" mode, which
allows you to "drip" geometry onto an object or scrape it away.
You might use different tools that allow you to pinch or pull or poke
the object to achieve your results. Or you might work with "Biospheres,"
which are strange objects like metaballs that sort of link themselves
to one another in a way that resembles skin stretching from one object
to the next.
Model in progress.
Here you see a quad view of an unfinished model sculpted
from the sphere above. Essentially, it was a process of simply pushing
the sphere in the right places to make the face emerge. The hair was created
in three simple steps. First, I masked out the head except for a line
Then I used the "Spikes" effect to pull spikes out, and the
effect to stretch them into the shape you see.
You can work just
as you would if you were sculpting clay, or you can turn on one of the
many symmetry modes to save you a little time and ensure that eyes and
ears are symmetrical, if that's what you want.
In addition to organic
models, you have an equal amount of control over text. This mean you can
not only make some 3D text that rotates, but you can also paint it, deform
it, add spikes and noise, texture it and otherwise tweak it and animate
it. You can even animate paint strokes over time.
Working with text
in Amorphium Pro is like working with any other
object: You can paint, mask, distort and otherwise tweak text freely,
with each change keyframable for animation.
There's one more particularly
cool tool available in the Composition mode. It's called Interactive Decimation
and Interactive Quad. You can simply click on an object to increase or
decrease its polygon count. Or, what's even more impressive, you can mask
off an area of an object and then just increase or decrease the polygons
of the unmasked areas. Amorphium Pro automatically increases the polygons
in that area and feathers out the polygon count toward the masked areas
to provide a smooth transition from low polygons to high polygons.
Amorphium Pro allows
you to increase the polygon count of
unmasked areas of your object. Note the denser polygons around
the ears, nose and mouth, where more detail is needed.
You almost have to
see the modeling process in action to appreciate it. We'll post some QuickTime
demos in the near future to illustrate the point. Until then, you'll just
have to take my word for it: This is so shockingly intuitive that you
have to wonder why all 3D modeling didn't start out this way. (You really
should, at the very least, download the demo to see how simple this whole
process is. You can get it from http://www.amorphium.com.)
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a message in the Creative Mac World
Wide User Group.