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Setting the frame rate
and total number of frames in the Timeline Animation palette.
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TUTORIAL
FEBRUARY
6 , 2001
Bezier Animation in Studio Artist
[Page 3 of 3]
Edit
your paths
Now select the Bezier Edit palette from your toolbox. As soon as you
do, you'll see all the Bezier paths that were recorded while you were
drawing. You simply move these around to achieve your desired effect.
For me, I'm going to have the mouth open completely, change my expression
and move my eyes to the right by frame 20. So I make all my changes
and Option click on the box in my Layer window corresponding to frame
20.
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After
you've placed your first keyframe, move your Bezier paths to their
next key position. Option click on your keyframe timeline at the
point where you want your changes to be completed. Studio Artist
will figure out all of the frames in between for you. Note that
I have what look like "handles" coming off some portions
of my Bezier paths. These are there to help me access the paths
that might be buried under a bunch of other paths. You can create
these "handles" by simply starting your stroke off to
the side using minimal pressure so that no stroke is actually
drawn, though its path record still gets recorded. (You need a
pressure table in order to do this.)
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Now I'm going to have
my teeth part and my frown become more severe. So I make these changes
and Option click on the box in my Layer window corresponding to frame
40. (Note: When you edit your Bezier paths, you will not see the changes
to your image until your final render or unless you manually tell Studio
Artist to paint your Path Layer.)
Done.
Render
it out
Pretty simple? Yep. So now you just have to render this thing out. Go
up to your Movie menu and select "Start Movie to File." Call
it whatever you want. Now from the Movie menu select Generate Frames >
Run Time Animation. Instantly your picture will start redrawing itself,
just as you drew it. Each frame will look slightly different until you
reach the end. When it does end, make sure you select Movie > Stop
Movie to File. (If you fail to stop the movie manually, the QuickTime
file generated will become corrupt.)

After you've started
your movie as a file, select Movie > Generate Frames > Run Time
Animation. When it's finished render, select Movie > Stop Movie to
File.
All you need do now
is sit back and enjoy your work. You can view my final movie by clicking
here.
This tutorial was
intended as a primer on Studio Artist animation. In the coming months
we'll take some more detailed looks at some techniques for more complex
animations. For more information, be sure to check out our Synthetik
Studio Artist user forum, or visit Synthetik at http://www.synthetik.com.
View
Final Movie
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