Setting your background color.

 


Selecting the Timeline Animation palette in your toolbox.

TUTORIAL FEBRUARY 6 , 2001
Bezier Animation in Studio Artist

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Record your paths
Get a feel for the brush. When you're ready to get started, go up to the Path menu and select Path Layer Record > Mouse Draw. This will record all of your stroke information onto Bezier paths.


Setting Studio Artist to record your strokes as paths. This will also record
whatever pressure you apply to a stroke using a pressure-sensitive tablet.

Set your background
If you haven't already, set your background to whatever you want. I'm just using black, but you can just as easily do this over a picture. Just pick your option from the pull-down menu above your canvas, or, if you need to reset the background, press the little arrow button next to the pull-down menu.

Paint with paths
Now we get to the talent portion of the show. Start painting. Remember that every single one of your strokes will be recorded as a Bezier path and that, soon, you will need to go in and edit these paths to create the animation. So try to take it easy on the squiggles. And try to position your start points conveniently so that you'll be able to grab them and move them around when the time comes. Remember, undoing a stroke will also delete the path, but erasing it will not.

For my little experiment, I'm going to have my subject move his eyes, change his expression a bit and open his mouth to reveal teeth. Simple, but this is, after all, just a four-second animation.

In order to accomplish this feat, I will first draw the features that will not show in the opening frame, basically working backward from the farthest point. So I'll draw the tongue. Then the teeth. Then the eyes. Then I'll select black from my color squares and cover up the mouth (top and bottom because I want to reveal the teeth just like a real mouth). Then I'll put some black around the eyes. This will allow me to create a squint effect later on as the black moves in on the eye. Finally, I'm going to draw patches of light areas to represent a harsh light striking my subject from the right. I'll do this in several separate strokes because I want to be able to animate highlights separately—crinkling nose, furrowed brow, etc.

When you're happy with your work, it'll be time to move on to the animation. This is actually quite simple, though the complexities of your strokes can cause some difficulty in editing, particularly selecting one path nested within another or dealing with complex paths with numerous handles.

Time Animation settings
To get started, open up the Timeline Animation palette in your toolbox to the left of your canvas. Set your frame rate and the total number of frames. For this exercise, 10 frames per second is great. Anything more, and the whole thing will look to chaotic. I'm doing a total of 40 frames because this gives me just enough time to create some slow movements to match the spooky tone I'm trying to set.

Place your keyframes
Now open up your Layer window (Canvas > Layer Window). You'll see a long line of boxes there corresponding to your frames. Hold down your Option key and click in the first box. This will let the program know that your initial drawing will act as the first frame.


Place your keyframes by holding down the Option key and clicking on the appropriate frame in your timeline. If you make a mistake, you can delete a particular keyframe by holding down Command and Option and clicking on it again.

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