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NEWS
FEBRUARY
1 , 2001
Worley Plugins Come to Mac LightWave
Taft,
Polk, Gaffer and Sasquatch get discount through Feb. 9
by
Stephen Schleicher
Producer
stephens@digitalmedianet.com
Worley Laboratories
has released the long-anticipated Mac versions of their popular plugins for NewTeks
LightWave 3D. These plugins, previously available only for Windows, include Gaffer,
Polk, Taft, and the most recent hair plugin Sasquatch. These plugins are identical
to the Windows versions.
Worley Laboratories has
been known for not releasing plugins before they are fully working as intended,
and the Mac versions are no exception. It was previously announced that the Sasquatch
plugin would be made available last fall, but fixes to ensure that it would work
with the recently released 6.5 have held off the release date. According to Steve
Worley, "We've spent a lot of time making everything fully integrated with
LightWave 6.5 [and still keeping LW 5.6 compatibility]. We're extremely happy
with the result."
Advanced shading, compositing,
lighting tools
The
first release from Worley Laboratories came in the form of Gaffer, a shader that
performs jobs similar to those performed by a production Gaffer. This plugin enhances
the specular and diffuse channels already available in LightWave and gives per
channel boosting and exclusion controls, as well as area lights, blooming and
new tools for compositing shadows on backgrounds.
Gaffer Features include:
- Selective Lighting: Exclusion
of lights on any surface, negative lights, and new falloff options.
- Specularity Control: Multiple
specular reflections, with independent intensity and color control.
- Anisotropic Specularity:
Non-uniform specularity from brushed metals, hair, and threads.
- Advanced Diffuse Shading:
Diffuse transmission, and a new model for rough surfaces like rock.
- Advanced Shadowing Options:
Photorealistic area light shadows.
- Shadow Compositing Modes:
Integration of shadows into background plates.
- Specular Bloom: Automatic
glows around the very brightest reflections.
- Advanced Interface: Full
GUI, shading preview and enveloped numeric controls.
Which Presidents?
The second and third releases where somewhat confusing when first announced, until
it was explained that they were named after obscure Presidents of the United States.
The James K. Polk
collection is actually a set of 23 plugins and gives improved control when animating
objects within scenes. These include:
- Acid: A shader allowing
you to change a surface's texture and bump mapping based on effectors.
- Poke: An effector
displacement plugin with history
- Blink: Automates
irregular but periodic motion
- Parent: Allows dynamic
parenting of objects and bones over time
- Link: Allows control
of complex cycled motion
- Lens: Corrects or
adds lens distortions to LW imagery
- Wheelie: Automatically
rotates wheels
- Speedlimit: Forces
objects to stay within defined speeds
- Track: Allows any
object to align any axis to point at any other item
- Limiter: Restricts
object movement to prevent out of bounds motions
- Dangle: Automatically
animates dangling chains, ropes, and cables
- Flexor: Allows smooth,
dynamic bending of objects
- Diffuse: Gas-like
diffusion of particles over time
- HSVBoost: Surface
shader allowing hue, saturation and value manipulation
- Enviro: Makes QTVR
maps, also spherical, cubical, and orthogonal views of your scene
- VFog: Ultra-fast
ground fog
- DropShadow: Simple
2D blurred shadows
- Confusion: Renders
depth of field circle of confusion maps
- Whip: A simple physics
simulator for adding dynamic hinges and joints
- EdgeRGB: The EdgeRGB
tool adds a rim of color around the outside edge of objects.
- ObjBlur: ObjBlur
overrides LightWave's normal motion blur on an object by object basis. It can
make "Extended Blurs," which can range forward and/or backward in time by any
number of frames
- Polypop: Polypop
makes an object to fade into a scene one polygon at a time.
- Diffuser: Diffuser
adds random offsets to an object's position and/or rotation channels
- Unveil: Creates
a "sphere of transparency" around the camera. This allows the camera to fly through
objects without "popping" through surfaces
- SuperQ: SuperQ is
a displacement plugin for transforming spheres into rounded-edge cubes, rounded
cylinders and diamonds
- Rayleigh: Rayleigh
is a simple fog tool that allows each of the RGB channels to have a separate fog
falloff distance. This allows bluing of distant objects and is useful for atmospheres
and underwater
- PathAlign: The PathAlign
tool is a more powerful version of LightWave's Align to Path. It allows you to
have any axis aligned, not just +Z.
- BladeBlur: BladeBlur
is a surface shader for faking blurred propeller blades
- VelAccel: VelAccel
allows you to keyframe object velocities and accelerations instead of positions
Named after William H.
Taft, this collection of six plugins includes the ability to render unlimited
over Screamernet, and includes:
- Camera Match: This
is designed to help animators match the LightWave camera to a photographers
still image (background plate) and helps fix compositing errors.
- Sticky Front Projection:
Uses still photographs to create photorealistic surfaces.
- Whirly Points: Allows
you to move with soft dynamics (an alternative to LightWaves Motion Designer),
creating smooth flowing cloth and other soft deformations of objects. Subpatch
and bone-based dynamics to have also been added to accommodate the latest version
of LightWave 6.5.
- Tracer: Designed
to create automatic weapons fire without added geometry or particles and without
keyframing.
- Heatwave: Used to
create shimmering waves of heat off hot surfaces.
- Hoser: Create realistic
flexible hosing without the long boning and IK process.
Not Bigfoot, Sasquatch
Under
development for four years, Sasquatch is a hair and fur effect plugin that adds
realistic fibers to any object. Sasquatch also works with the new subdivision
patches and multilayer objects, as well as support for multi-cameras and bone
motion.
Sasquatch allows interaction
between objects. When hair doesnt move, it gives away a fake animation easily.
With wind control, collision detection and more, Sasquatch uses no noticeable
computing overhead to create realistic locks for the bald 3D object.
Not only can you use Sasquatch
to create realistic hair, it can also be used to create flowing blades of grass,
pine trees, and last years milk. Rendering times have been reduced as the
plugin has gone through upgrades. (Mac users have the most current release.)
As an introductory offering,
Worley Labs has lowered prices on these plugins for Mac users. The discount price
is in effect for those who order by Feb. 9. Prices are as follows:
| Plugin |
Intro Price |
Regular Price |
| Sasquatch |
$389 |
$499 |
| Gaffer |
$149 |
$199 |
| Taft Collection |
$149 |
$199 |
| Polk Collection |
$149 |
$199 |
Mac users can purchase
all four tools before the end date for $777. For more information, visit
http://www.worley.com.
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